![]() ![]() ![]() 10x Liquid-Filled Bullets (Railgun ammo) – 4x mechanical parts and 2x chemicals.3x Molecular Battery (Molecular Plasma Thrower ammo) – 2x mushrooms and 2x electronics.1x Railgun – 4x mechanical parts, 10x electronics, 4x flammable parts, and 4x chemicals.1x Molecular Plasma Thrower – 6x mechanical parts, 7x electronics, 4x flammable parts, and 4x chemicals.If you interact with the Molecular Accelerator, you’ll see that you can craft the following: That means you’ll have to construct other objects that’ll keep your base running. Likewise, remember that these fixtures will cause adverse effects in your hub when it comes to living comforts, power supply, and radiation. These both require electronics and flammable parts, though the former needs extra mushrooms and herbs, and the latter needs mechanical parts, too. Next, you’ll need the Molecular Accelerator and Railgun Calibration Tools (both are found in the Igor’s Inventory -> Weaponsmith tab). It requires 8x mushrooms, 14x mechanical parts, 10x electronics, and 8x chemicals. Note: For more information, check out our Chernobylite guides and features hub.Ĭhernobylite – Railgun and Molecular Plasma Thrower crafting guideīefore you can acquire your new toys, you need to build structures such as the Chernobylite-Powered Tools (Base Upgrades -> Building Tools). Here’s our Chernobylite Railgun and Molecular Plasma Thrower crafting guide to help you make the two best weapons in the game. Still, there’s a neat but expensive means of eliminating them. Some travel in squads, while others tend to be heavily armored that stealthy takedowns are disabled by default. The enemies in Chernobylite aren’t that smart, but they can be very annoying as you progress further in the campaign. ![]()
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